DigiAmphorae - Modernizing the Archaeological Higher Education – Apollonia Pontica and the Mediterranean World Modernizing the Archaeological Higher Education – Apollonia Pontica and the Mediterranean World (DigiAmphorae) is an Erasmus+ project in the field of Higher Education. The DigiAmphorae project seeks to develop and provide modern open educational resources in the …
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Digital Restoration Lab – Digitization, Digital Restoration and Presentation of Old Photographs
Digital Restoration Lab - Digitization, Digital Restoration and Presentation of Old Photographs Digital Restoration lab is a project aimed at systematizing, integrating, and disseminating modern practices for restoration, digitization, digital restoration, and exposure of antique photographs. The most valuable priority of the project is the inclusion of photographic collections in the European …
Read MoreMobiReel – Mobile low-cost digitizing of vintage films
Mobireel: Mobile low-cost digitizing of vintage films MobiReel The Erasmus+ project Mobile low-cost digitizing of vintage films (Mobireel) is a collaborative initiative that aims to address the significant challenges faced by libraries, archives, and other cultural heritage institutions in digitizing, preserving and promoting their digitized film collections with a focus in so called home film …
Read MoreCYBERYOUTH: Non-formal education for cyber-security training & resilience of youth organisations and young people
CYBERYOUTH: Non-formal education for cyber-security training & resilience of youth organisations and young people Insert image here... CYBERYOUTH is a 2-years Erasmus+ Cooperation Partnership in the field of Youth with main focus in online safety and cybersecurity. In an increasingly online world, cybersecurity has never been more important. Given this importance, cybersecurity is …
Read MorePriorities in the digitization of books, documents, photos and modern approaches of promoting the digitized materials /DigiPrior/
Priorities in the digitization of books, documents, photos and modern approaches of promoting the digitized materials /DigiPrior/ The huge amount of written heritage needs priorities for digitization. Some artefacts need digitization due to destruction processes, others due to rarity, and still others due to the high demand for reading, etc. The …
Read MoreEuropean Centre of Vocational Excellence in Microelectronics (ECoVEM)
European Centre Of Vocational Excellence In Microelectronics (ECoVEM) ECoVEM project brings together VET centres, polytechnics, industrial associations, social partners to establish European Cooperation platform of Vocational Excellence in Microelectronics to tackle the challenges of: digitalisation, artificial intelligence, green technologies, gender equality and technology, integration of migrants. ECoVEM builds on and complements …
Read MoreInnovative Support Network For Students In The Field Of Online Marketing (INSOM)
Innovative Support Network For Students In The Field Of Online Marketing (INSOM) The project is aimed at improving the skills and education of SMEs current and future employees in the field of online marketing. After this course, employees have more competencies and better bargaining power with companies providing services in the …
Read MoreDigital Youth Worker
Digital Youth Worker The project DIGITAL YOUTH WORKER: “Open education and innovative practices for the capacity building of Youth Workers in the digital era” is intend to be the follow-up (phase 2) of a previously implemented Erasmus+ Strategic Partnership project titled: EU-NET: “Enhancing a Universal Guide and Network for the Youth …
Read MoreCivil media in service of social activation of the seniors /SASME+/
Civil media in service of social activation of the seniors /SASME+/ The project Civil media in service of social activation of the seniors /SASME+/ is supported by the Erasmus+ programme of the European union.In regard with the contemporary context of demographic, social and cultural changes, imposed in the European Union (EU) …
Read MoreNowadays Digital Media Literacy, Artificial Intelligence and Youth Career Development /DigiAI/
Nowadays Digital Media Literacy, Artificial Intelligence and Youth Career Development (DigiAI) The main aim of the DigiAI project is to provide resources for specific training in the field of digital competences for pedagogical consultants in VET schools and career consultants in different youth information and career centres as well as for VET teachers …
Read MoreY-EUTH-PACT
Y-EUTH-PACT! Y-EUTH-PACT! Is an Erasmus+ Strategic Partnership project with the aim to increase the quality of youth work by bettering the capacity and competences of youth practitioners to assess the impact of youth work itself on local communities thanks to the creation of innovative tools and methodologies. By doing so, the …
Read MoreMobile Digitizing
Mobile Digitizing Mobile Digitizing (MobiDig) aims to establish an open and innovative training for librarians, archivists, managers of small organizations and Vocational education and training (VET) teachers in the field of library science, on how to build low-cost digitizing facilities for their purposes and how to maintain the data.One of the main goals …
Read MoreMyGenderRights
MyGenderRights The project "My Gender Rights” develops a toolkit of 5 open educational and training tools which address both these parameters: gender equality and the inclusion of unaccompanied migrant minors. The approach we suggest is particularly relevant for young migrants, in so far as they have grown up in countries of …
Read MoreLIKEGenderEquality
LIkeGenderEquality The aim of this project is to create awareness of and provide training tools to tackle gender inequalities in digital media. The media being targeted is any that contains gender stereotypical content, especially video games, advertising, and websites.The tools, courses and guidance are designed for:Producers of digital media content – photographers, video-makers, illustrators, copywriters etc.Those who make digital media …
Read MoreInDVT
Inclusive Digital Video Training in Youth Work The aim of Inclusive Digital Video Training in Youth Work (InDVT) platform is to increase the capacity of youth workers and trainers in inclusive digital video training, suitable for youth non-formal education, via offering of training materials and examples.The online platform target group are …
Read MoremGames in YW
The main aim of the project is to increase the capacity of youth workers, trainers and leaders via development of methodology for designing and implementing mobile games in the youth work. The project also developed a set of mobile games for entrepreneurship, intercultural learning and green skills, topics which are …
Read MoreQYCGuidance
The main aim of the project is to improve the quality of youth career guidance via providing updated approaches, quality indicators and online tools for youth career counselors. Go to website
Read MoreInvisible Serdica
“Invisible Serdica” is a free application that gives you the opportunity to explore the hidden and most attractive historical and architectural treasures of Sofia, the capital of Bulgaria, by providing images, videos, 3D models and interesting stories and legends about the locations, different from the standard information you will find …
Read MoreEUCONS
EUCONS (Defining Occupational Profile and Standarts of EU Projects Development Consultants) is a Leonardo Da Vinci project under the Longlife Learning Programme funded by the European Commission.Signed on the 01.12.2011 with the Contracting Authority Turkish National Agency in Turkey, the project aims to prepare a model of Vocational Standart for the …
Read MoreCREATE
Validation of self-aCquired learning and cREdits trAnsfer in web design and compuTEr animation. The aim of the project is to propose methods and online interactive tools for validating the results of informal learning in two creative fields – web design and computer animation. Go to website
Read More“Old books and computer arts” – second edition of the book
The book shows the printed design development, starting from the emblematic antique books up to the time of modern media and computer arts. Go to website
Read MorePedagogy Assisting Workforce Transition
The purpose of this project is to extend working life transition. Go to website
Read MoreLEBEBO
Learning to become your own bossThe aim of the project is to facilitate and encourage young enterpreneurs by producing courses on different enterpreneurship-oriented topics in the form of a system for e-learning. In this way the project strives for improving the knowledge, skills and competences related to enterpreneurship. Go to website Basic …
Read MoreThe Violence of Information
System, containing materials and online games about the topic of media literacy – ways of searching for information, manipulation and evaluation of information, Internet security issues. Go to website
Read MoreE-portfolio as a tool for self-awareness
E-portfolio as a tool for self-awareness, communication, social activism and career development.This is an ePortfolio tool developed for the purposes of non-formal education where young people can present their achievements and make different ePortfolio views for: communication, self-awareness, assessment, career development, social activism. Go to website
Read Moree-Portfolio 4YF
e-Portfolio 4YF Innovative ePortfolio system, that allows you to build your virtual identity. This product provides on-line career consultancy for its users during their career development. Go to website
Read MoreYouth e-collaboration in HIV/AIDS prevention
Youth e-collaboration in HIV/AIDS prevention.Training platform containing innovative set of multimedia and online games covering the HIV/AIDS prevention aspects and suitable for youth workers and youth trainers in Europe and Africa. Go to website
Read MoreE-games: Empowering youth work
E-games: Empowering youth work. Online resource center and database for youth workers with multimedia non-entertainment games focused on human rights, intercultural learning, youth project management. Go to website
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